Hey, I'm
Playful character illustration
Mridul
Product Designer
India map diorama
Portrait of Mridul
Artist at easel in studio
Living in
Animated desk/map artwork
Bengaluru

I craft experiences at the intersection of design, story, and motion from polished product interfaces to illustrated worlds that breathe.

Why Hire Me? →

📍 Bengaluru, India

Product Design UI / UX Digital Illustration Motion Design Figma After Effects Procreate Branding Visual Storytelling Product Design UI / UX Digital Illustration Motion Design Figma After Effects Procreate Branding Visual Storytelling

Recent Projects

"There is no secret ingredient. It's just you."
Mr. Ping

Daily Glimpses

Testimonials

"She has an incredible ability to turn complex ideas into engaging visuals. Her work is always thoughtful, polished, and crafted with a level of detail that truly sets her apart."
Sophia Carter
Product Manager
"From the first concept to the final delivery, she brought creativity, clarity, and professionalism to every stage of the project. The animations she created elevated our entire brand experience."
Ethan Walker
Creative Director
"Her illustrations are full of personality and purpose. She understands how to tell a story visually, creating artwork that feels both meaningful and memorable."
Amelia Brooks
Brand Strategist
"What impressed me most was her versatility. She seamlessly moved between UX design, motion graphics, and illustration while maintaining a consistent creative vision throughout the project."
Noah Bennett
Product Lead
"A rare creative talent who can design, illustrate, and animate with equal confidence. She consistently brings ideas to life in ways that exceed expectations."
Arjun Mehta
Founder, PixelForge Studio
"Her attention to detail and passion for her craft are evident in every project. Working with her was one of the smoothest creative collaborations we've had."
Priya Nair
Creative Lead, Lumina Labs
"She has an exceptional ability to balance aesthetics with functionality. The final designs not only looked beautiful but also improved the overall user experience."
Rohan Kapoor
Product Manager
"She has an incredible ability to turn complex ideas into engaging visuals. Her work is always thoughtful, polished, and crafted with a level of detail that truly sets her apart."
Sophia Carter
Product Manager
"From the first concept to the final delivery, she brought creativity, clarity, and professionalism to every stage of the project. The animations she created elevated our entire brand experience."
Ethan Walker
Creative Director
"Her illustrations are full of personality and purpose. She understands how to tell a story visually, creating artwork that feels both meaningful and memorable."
Amelia Brooks
Brand Strategist
"What impressed me most was her versatility. She seamlessly moved between UX design, motion graphics, and illustration while maintaining a consistent creative vision throughout the project."
Noah Bennett
Product Lead
"A rare creative talent who can design, illustrate, and animate with equal confidence. She consistently brings ideas to life in ways that exceed expectations."
Arjun Mehta
Founder, PixelForge Studio
"Her attention to detail and passion for her craft are evident in every project. Working with her was one of the smoothest creative collaborations we've had."
Priya Nair
Creative Lead, Lumina Labs
"She has an exceptional ability to balance aesthetics with functionality. The final designs not only looked beautiful but also improved the overall user experience."
Rohan Kapoor
Product Manager
Mridul Profile
6+ Years of crafting
experiences

Hi, I'm Mridul.

I'm a multidisciplinary designer who spends most days designing digital products and most nights wondering, "What if this moved?"

Over the last six years, I've worked across product design, UX, UI, branding, illustration, and motion-building experiences that are as thoughtful as they are visually engaging. I enjoy solving messy problems, simplifying complex ideas, and occasionally convincing people that a tiny animation is absolutely necessary.

When there isn't a client brief, I make my own. That's usually where the illustrations, experiments, and slightly unhinged ideas live.

I believe good design should make people think less, feel more, and maybe smile a little.

FigmaProcreate After EffectsIllustrator PhotoshopLottie FramerNotion PrincipleBlender

The Creative Timeline

Started drawing as a kid

Couldn't explain why. Just had to.

2014

Learnt Photoshop

Figured out layers. Thought that made me a designer. It did not.

2019

Started drawing obsessively

Picked up a tablet and Procreate. Drew every single night. Couldn't stop. Still can't.

2020

Discovered UI/UX Design

Stumbled into Figma during lockdown. Realised design was just illustration with constraints. Fell in love immediately.

2021

First Product Design role

Joined a startup as their first product designer. Built design systems, conducted user research, shipped fast. Illustrated for brands on the side, because one creative outlet was never going to be enough.

2022

Motion Design exploration

Dived deep into After Effects and animation. Started bringing designs to life with micro-interactions and animated brand assets. Got a Wacom, started digital painting in Photoshop. Turns out pixels feel different when you're holding a brush.

2023–24

TheInsomniacOwl brand

Launched my personal brand. Multiple freelance clients, illustration commissions, and a growing body of work I'm genuinely proud of.

2025

Went deeper, got weirder

Picked up Procreate Dreams and finally brought illustration into motion. Explored AI tools, not as a shortcut, but as a new brush in the kit. Still human. Just faster.

"If you have an idea that you genuinely think is good, don't let some idiot talk you out of it."
, Stan Lee

A few things about me

🦉

Peak creativity hits after midnight, hence the owl persona.

Coffee is a design tool. At least three cups per project milestone.

📚

Collects art books, watches craft documentaries, takes notes on bus rides.

🎵

Music is the soundtrack to every project. Each piece has a playlist.

Commissions open, say hello ✦

View Case Study →

Product Designer

Fintech App Redesign

Redesigned the core payment flow for a fintech startup, reducing drop-off by 34% through research-driven UX improvements.

12 weeks·Figma · Maze · Hotjar
View Case Study →

UX Designer

EcoTrack Sustainability Dashboard

Designed a personal carbon footprint tracker with data visualisations and habit-forming UX patterns.

8 weeks·Figma · Principle
View Case Study →

Product Designer

Readr E-Reading Experience

Crafted a reading app focused on typography, focus mode, and accessibility , designed for long-form content lovers.

10 weeks·Figma · Framer
View Case Study →

UI Designer

EduPath Learning Management System

Designed a scalable design system and UI for an EdTech platform serving 50,000+ students.

16 weeks·Figma · Storybook
🚢
View Case Study →

UX/UI Designer

LIMSON Logistics Management System

Designed a comprehensive SaaS platform handling end-to-end global shipping and warehouse operations.

10 weeks·Figma
View Case Study →

UX Designer

Level Up

Platform for gamified personal growth and skill tracking.

10 weeks·Figma
View Case Study →

UX Designer

ARJIMAP

Tracking Progress Together, a collaborative platform for tracking shared goals.

8 weeks·Figma
View Case Study →

UX/UI Designer

TROVE Market

Helps entrepreneurs with disabilities thrive. Shop handcrafted goods or become a seller or supporter.

12 weeks·Figma

Branding Projects

Building identities that people remember—not just logos they recognize.

Explore
Spaced Out and Found - Clay stop-motion character

Spaced Out & Found

A clay stop-motion short film

Explore
Digital Typography — Ink & Impact

Digital Typography

Letters, layouts, and experiments where words become visual experiences.

Explore
Anime Illustrations

Anime Illustrations

Original fan art, cinematic moments, and characters reimagined through my own lens.

Explore

AID — Asian Institute of Design

The projects where curiosity became craft and fundamentals became foundations.

Explore
Mandalas

Mandalas

Patience, precision, and finding calm one line at a time.

Explore
Inktober Stories

Inktober Stories

Thirty-one prompts. Countless late nights. One continuous storytelling experiment.

Explore
Anime Style Story

Anime Style Story

An original visual narrative told through sequential illustrations and cinematic composition.

Explore
2024 Showreel, 2:34
Grace in motion: a short animation
Made in Procreate, edited using AI
A Walk Through Vrindavan : A short animation
Made in Procreate, edited using AI
Moonlit Melody : A short animation
Made in Procreate, edited using AI
Spaced out and found
A clay stop-motion short film
01

Fintech App Redesign Reducing Drop-off by 34%

UX ResearchMobile AppDesign System12 weeks
02

EcoTrack Designing for Behaviour Change

SustainabilityData VizGamification8 weeks
03

Readr Long-form Reading in the Age of Scrolling

TypographyAccessibilityiOS Design10 weeks
04

EduPath Design System for Scale

Design SystemsEdTechComponent Library16 weeks
05

LIMSON Logistics Management System

End-to-end SaaS platform for global shipping, inventory tracking, and warehouse operations.

SaaSDashboardB2B10 weeks
06

Level Up

Platform for gamified personal growth and skill tracking.

GamificationWeb AppB2C
07

ARJIMAP Tracking Progress Together

A collaborative platform for tracking shared goals.

CollaborationTrackingDashboard
08

TROVE Market

Trove Market helps entrepreneurs with disabilities thrive. Shop unique, handcrafted goods or become a seller or supporter.

MarketplaceAccessibilityE-commerce
Each case study follows: Discovery → Define → Design → Deliver. Click any project above to read the full story.
🎲

Daily UI Challenges

30 days, 30 UI screens. No brief, just exploration, different styles, layouts, and interactions each day.

Ongoing
🔮

Generative Art Experiments

Playing with p5.js and Stable Diffusion to generate unexpected visual textures and patterns.

Experimental
🌱

Micro-interaction Library

A personal collection of delightful micro-interactions, buttons, loaders, toggles, and transitions, all in Lottie.

Archive
✍️

Lettering Studies

Hand lettering explorations, custom typefaces, calligraphic forms, and experimental typographic compositions.

Series
🗺️

Map Illustration Series

Illustrated 3D pop-up map art of Indian cities and landmarks, a personal passion project.

Ongoing
🎵

Album Art Redesigns

Reimagining iconic album covers in my own visual style. An exercise in creative interpretation and constraint.

For fun

Contact

📧 mridul.mose098@gmail.com 📞 +91 9356341799 📍 Bengaluru, India 🔗 LinkedIn 🌐 Website

Skills

Interaction Design
UX Research
Motion Graphics
3D Animation
Design Systems

Tools & Tech

Figma Adobe XD Sketch After Effects Premiere Pro Blender Unreal Engine 5 Maya Marmoset Toolbag HTML/CSS/JS

Education

PGD in Motion Graphics & 3D Animation

Asian Institute of Design, Bengaluru

CGPA: 9.0 · Feb 2022 – May 2024

Diploma in UI/UX Design

Felix IT

Feb 2020 – Oct 2023

B.Tech in Electronics & Telecommunication

Dr. BATU, Raigad

CGPA: 8.0 · June 2015 – May 2019

Certifications

  • Google UX Design Professional Certificate, Coursera
  • Unreal Engine Certification
  • Advanced Motion Graphics Certification
  • Autodesk Certified User, Maya

Mridul M. Mose

Senior Interaction Designer · UX/UI Designer · Motion & 3D Designer

Senior Interaction & UX Designer with 6+ years of experience delivering end-to-end digital product experiences across web, mobile, SaaS, fintech, and consumer platforms. Skilled across the full design lifecycle, user research, interaction design, wireframing, high-fidelity prototyping, and scalable design systems, with a consistent focus on simplicity, usability, and craft. Experienced collaborating cross-functionally with Product Management and Engineering in Agile environments. Brings rare multidisciplinary depth spanning UI/UX, motion graphics, 2D/3D animation, and real-time 3D (Unreal Engine, Maya), enabling uniquely refined micro-interactions, onboarding flows, and product storytelling. Certified in Google UX Design (Coursera), Unreal Engine, Autodesk Maya, and Advanced Motion Graphics.

Experience

Lead UX Designer (Production Design & Motion)

JRD Systems
June 2025 – Present
  • Own end-to-end UX delivery for client projects across industries, research, ideation, wireframes, interactive prototypes, and high-fidelity UI in Figma and Adobe XD, ensuring high-quality outcomes at every stage and on schedule.
  • Lead UX strategy conversations with product and business stakeholders, translating business goals into intuitive, user-centered digital experiences for web and mobile.
  • Maintain a sharp aesthetic eye across every deliverable, raising the visual bar through detailed design QA and craft reviews before client handoff.
  • Built and scaled a design system, component libraries, and UX documentation standards that ensure consistency and quality across multiple concurrent product and client engagements.
  • Distribute work across designers, manage delivery timelines, and provide hands-on mentorship to junior team members to maintain a high-performance design culture.
  • Present design rationale and UX strategy directly to client stakeholders, supported by polished motion graphics and walkthrough videos for product launches.

UX Designer & Researcher

Neshalwebs
April 2024 – May 2025
  • Conducted user research and usability testing to produce data-driven UX solutions, identifying friction points and translating findings into wireframes and interactive prototypes for mobile applications.
  • Collaborated with the UX team to design user flows and high-fidelity prototypes, contributing to improved task success rates and user satisfaction.
  • Delivered motion-enhanced UI components for web and mobile platforms in line with accessibility standards and brand guidelines.
  • Supported two mobile product launches end-to-end using Figma and motion/3D tools, improving interface polish and visual consistency.

Senior UX Designer & Editor

Quince Market Insights
February 2021 – January 2022
  • Led end-to-end UX design for corporate digital products and client deliverables, translating user research and business requirements into intuitive, accessible interface solutions using Figma, Adobe XD, and Sketch.
  • Built, applied, and maintained design systems and standardized component libraries, ensuring consistency, accessibility, and craft quality across platforms for diverse stakeholders.
  • Owned user flows, wireframes, and interactive prototypes for marketing and internal communication touchpoints, aligning every deliverable with user-centered best practices and tight timelines.
  • Partnered with cross-functional teams to produce brand collateral and UI layouts, presenting design decisions to stakeholders and driving visual cohesion across digital and print deliverables.

UX Designer & Content Strategist

Penpenny Infotech
May 2019 – January 2021
  • Owned end-to-end UX design for SaaS applications, improving usability, accessibility, and visual consistency across web and mobile platforms for enterprise users.
  • Conducted research and designed user flows, wireframes, personas, and interactive prototypes that supported structured, data-driven product decisions across the B2B customer lifecycle.
  • Collaborated with product managers, developers, and content strategists to build scalable design systems and UX documentation, improving interface responsiveness and overall user satisfaction.

Start a Conversation

Whether it's a project, a commission, a collaboration, or just a chat about design , I'd love to hear from you. I'm currently available for freelance and full-time roles.

Open to new opportunities

Send a message

Career · June 2026 · 5 min read

A year of building, questioning,
and growing into the designer
I wanted to become.

From user flows to motion graphics, from accessibility research to stakeholder presentations - this year stretched every dimension of my practice.

Read more →
Personal · June 2026 · 4 min read

The Recap of 2025–26

Looking back at a year of growth, creative experimentation, and the lessons learned along the way.

Read more →
Tools · March 2026 · 8 min read

My 2025-2026 Creative Toolkit What Actually Gets Used

Not what looks good on a list. What I'd miss tomorrow. A working designer's honest account.

Read more →
Essay · May 2024 · 8 min read

Why Every UI Designer Should Learn to Illustrate

Illustration isn't just for illustrators. It teaches you to see negative space, understand colour relationships, and design with more intention.

Read more →
Process · April 2024 · 12 min read

My UX Research Process From Zero to Insight

A walkthrough of the exact research process I use on every project: from defining the question to synthesising findings into actionable design decisions.

Read more →
Personal · March 2024 · 5 min read

On Being an Insomniac Creator

Midnight is when the filter lifts. Some of the best work, and the worst decisions , happen after everyone else has gone to bed.

Read more →
Design · February 2024 · 7 min read

The Art of Restraint Designing with Less

The hardest part of design isn't adding more, it's knowing what to take away. A meditation on minimalism and editorial discipline.

Read more →
Tools · January 2024 · 6 min read

My 2024 Creative Toolkit What Actually Gets Used

Figma, Procreate, After Effects, and a few unexpected tools that have quietly become essential to my creative workflow.

Read more →
Reflection · December 2023 · 10 min read

How 2022 and 2023 Quietly Changed My Life

Projects shipped, lessons learned, creative experiments attempted. An honest look back at a year of growth, failures, and unexpected wins.

Read more →
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