Career · One Year In
2025 → 2026

A year of building, questioning,
and growing into the designer
I wanted to become.

From user flows to motion graphics, from accessibility research to stakeholder presentations - this year stretched every dimension of my practice. Here's what it looked like.

Senior UI/UX & Motion Designer JRD Systems, Bengaluru June 2025 – June 2026
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One year ago, I joined JRD Systems not entirely sure what the year would demand of me.

Twelve months later, I have a clearer answer - and it surprised me. This year didn't just challenge my craft. It challenged my assumptions about what design work actually is.

I came in with a strong foundation in visual design, illustration, and motion. What I hadn't fully anticipated was how much product design would ask of me beyond the screen: sitting with research findings that didn't confirm our hypotheses, negotiating between user needs and technical constraints, learning to frame design decisions in the language of business goals.

That pivot - from visual thinker to systems thinker - was the real education.

01
Grateful for the Learning Curve A year's worth of growth, put into words worth sharing.
✦ Full Version - ~500 words
One year ago, I joined JRD Systems not entirely sure what the year would demand of me. Twelve months later, I have a clearer answer - and it surprised me. This year didn't just challenge my craft. It challenged my assumptions about what design work actually is. I came in with a strong foundation in visual design, illustration, and motion. What I hadn't fully anticipated was how much product design would ask of me beyond the screen: sitting with research findings that didn't confirm our hypotheses, negotiating between user needs and technical constraints, learning to frame design decisions in the language of business goals. That pivot - from visual thinker to systems thinker - was the real education. Some of what I worked on: Trove Marketplace was the project that shifted something in me. Designing for neurodiverse users meant unlearning the visual grammar I'd relied on and rebuilding it from a place of genuine empathy. Every pattern I reached for - e-commerce conventions I'd taken for granted - had to be questioned. What came out the other side was a product that felt quieter, more intentional, and more honest. ArjiMap pushed me into new territory: designing a care coordination app for neurodiverse families. Balancing the needs of Guardians, Therapists, and the families they support - across goal tracking, secure messaging, and session documentation - taught me how much product design is really about trust. Every interaction had to feel safe, structured, and genuinely useful for people navigating complex, high-stakes daily routines. Across 100+ screens, 20+ design reviews, 6 product milestones, and a full range of deliverables - from UI and interaction design to motion graphics, branding systems, illustrations, and workshop creatives - I got to work as a designer without walls between disciplines. What surprised me most wasn't the volume of work. It was how much my perspective evolved. A year ago, I thought about design primarily in terms of aesthetics and usability. Now I think about it in terms of alignment - between user needs, business goals, and the constraints that shape what's actually buildable. I'm grateful to the product managers who trusted design thinking in early, messy phases. To the developers who engaged seriously with implementation trade-offs. To the stakeholders who pushed back when it mattered. To colleagues across Bengaluru and Hyderabad who made collaboration feel like it had weight. And to leadership - for creating the kind of environment where a designer can move between UX research, product strategy, illustration, motion, and branding without being asked to pick one. One year in. A lot more to build. #ProductDesign #UXDesign #MotionDesign #OneYearIn #JRDSystems #DesignThinking
02
How the Year Unfolded Quarter by quarter - what was built, shipped, and learned.
Onboarding · Q3 2025
Orientation, Discovery & First Contributions

Got up to speed with internal processes, team workflows, and tooling. First design contributions across internal communication materials and early UX audits.

Q3–Q4 2025
Trove Marketplace - Accessibility-First E-Commerce

Designed end-to-end UX for a neurodiverse-focused marketplace. Conducted user research, built accessibility-grounded flows, and challenged conventional e-commerce patterns across 30+ screens.

Q4 2025
Event Branding, Motion & Campaign Assets

Delivered event branding systems, motion graphics, and visual campaign materials. Brought illustration and animation disciplines into production workflows.

Q1 2026
EduPath LMS - Research to Scalable Product

Translated multi-stakeholder research into a structured, scalable LMS architecture. Designed user flows, wireframes, prototypes, and a complete visual design system across 40+ screens.

Q1–Q2 2026
ArjiMap - Care Coordination for Neurodiverse Families

Designed a mobile-first care app for Guardians and Therapists - covering daily goal tracking, secure real-time messaging, and session documentation across iOS, Android, and iPad.

Q2 2026
20+ Design Reviews & 6 Product Milestones

Participated in cross-functional reviews, refined stakeholder communication, and contributed to multiple product releases across Bengaluru and Hyderabad teams.

June 2026
One Year In - 100+ Screens, Countless Iterations

A full year of multidisciplinary design: UX research, product strategy, visual design, motion, branding, illustration, and stakeholder alignment - all in one place.

0 Screens Designed
0 Design Reviews
0 Product Milestones
0 Products Contributed
0 Design Disciplines
0 Cities Collaborated
03
Key Projects The work that shipped - and what it actually demanded.
01
Trove Marketplace

A neurodiverse-focused e-commerce platform that required rethinking conventional marketplace patterns. Research-led design grounded in cognitive accessibility principles. The defining challenge: simplicity without sacrificing utility.

User Research Accessibility Information Architecture Prototyping
UX Accessibility
02
EduPath LMS

End-to-end learning management system from research through to a scalable visual design system. Multi-stakeholder alignment, usability testing, and bridging the gap between research insight and technical feasibility.

Stakeholder Mgmt User Flows Design Systems Usability Testing
Product LMS
03
ArjiMap

A mobile-first care coordination app for Guardians and Therapists supporting neurodiverse families. MVP1 delivers daily goal tracking, secure real-time messaging, and structured session documentation across iOS, Android, and iPad - designed around trust, clarity, and reduced cognitive load.

Mobile UX Accessibility Multi-role Design Cross-platform
Mobile Care
04
FinPay

A fintech UX redesign focused on reducing friction in core financial flows. Explored clarity, trust-building, and the visual language of financial products where every extra step costs conversion.

UX Redesign Visual Design Interaction Design
Fintech UX
05
EcoTrack

A sustainability dashboard making environmental data legible and actionable. Focused on data clarity, progressive disclosure, and meaningful visual hierarchy for everyday users who aren't data scientists.

Data Visualisation Dashboard UX Information Design
Data Sustainability
06
Reader Experience App

A reading-focused app that prioritised typography, ambient UI, and distraction-free content. Designed around rhythm, readability, and the quiet pleasures of a well-made reading experience.

Typography Content Design UI Design
Content UI

"What surprised me most wasn't the volume of work - it was how much my perspective on design evolved. Great design isn't just about creating interfaces. It's about understanding people, aligning goals, and building experiences that genuinely make a difference."

Mridul M. Mose · JRD Systems · Year One
04
Lessons That Stuck Not from a course. From doing the work and paying attention.
Design lives in the gap between insight and execution.

Research rarely gives clean answers. The real work is translating ambiguous findings into product decisions - and defending those decisions in rooms where design isn't the first language spoken.

Accessibility isn't a constraint. It's a design principle.

Working on Trove and ArjiMap changed how I approach visual hierarchy and cognitive load across all projects - not just the ones explicitly marked as accessibility-focused.

The best design decisions sound like alignment, not taste.

Stakeholder conversations taught me to frame design decisions in terms of user needs and business goals. It changed how design is received and how much it shapes what gets built.

Working across disciplines strengthens each one.

Moving between UX research, motion, branding, and product strategy didn't dilute my practice - it made each discipline more informed by the others. Systems thinking starts when you stop designing in silos.

05
What I Grew Into Skills developed across a year of multidisciplinary design work.
Product Design
  • UX Research
  • User Interviews
  • Information Architecture
  • User Flow Design
  • Wireframing
  • Prototyping
  • Usability Testing
Visual & Motion
  • Illustration
  • Motion Graphics
  • Branding Systems
  • Design Systems
  • Storytelling Through Design
Professional
  • Stakeholder Management
  • Design Presentations
  • Workshop Facilitation
  • Cross-functional Collaboration
  • Design Documentation
  • Strategic Thinking
06
With Gratitude People who made this year what it was.

To the product managers who let design thinking into the room early - in the messy, uncertain phases before the brief was fully formed. That trust made better work possible.

To the developers who treated implementation conversations as collaboration rather than handoff. You shaped the work as much as the design files did.

To every stakeholder who gave honest feedback and held the line on what mattered. Clarity, even when it pushed back, was always more useful than approval.

To colleagues across Bengaluru and Hyderabad who brought energy, generosity, and different perspectives to every project. Distance never made the collaboration feel thin.

And to leadership - for building an environment where a designer can move fluidly between UX research, product strategy, motion graphics, branding, and illustration without being asked to stay in one lane.

Year one, done.
A lot more to build.

One year in. The tools got quieter. The decisions got faster. The work got better. And the understanding of what design actually is - and can do - got significantly wider.

Here's to the next set of problems worth solving.