2025 – 2026

My Creative Toolkit ,
What Actually Gets Used

Not what looks good on a list. What I'd miss tomorrow.

Two years ago I felt embarrassed by how many tools I listed. So I sat with the question longer this time. The list is shorter. It's also better.

Mridul M. Mose Senior UI/UX & Motion Designer Bengaluru
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Still Necessary, Apparently

The toolkit post is a tired format. I know it. You know it. We're both here anyway.

What I can promise: no affiliate links, no sponsored placements, no tools I "tried for a week and loved." What you're getting is a working designer's honest account of what survived two years of client deadlines, AI-induced tool chaos, and the general feeling that the creative software landscape has been on a controlled demolition course since 2023.

Same framework as before, layered by how I think, not how tools are categorised on Product Hunt.

01
The Thinking Layer The AI flood changed this layer more than any other. When everything can generate something, the premium moved to knowing what you're trying to make before you make it.
Figma (FigJam), still here, still essential

FigJam remained my primary thinking canvas. What changed: I now use it earlier and messier. The 2025 AI features for auto-clustering and connecting sticky notes are genuinely useful, not as a replacement for thinking, but as a way to surface patterns in thinking I'd already done. The canvas is where the chaos lives before it becomes a concept.

Keeper
Notion AI (or Obsidian, pick your poison)

I finally committed to Notion after years of hopping. The AI layer inside it is not magic, but it's useful for turning scattered notes into structured briefs, and for asking "what am I actually trying to solve here?" when I'm two hours in and confused. The key insight: use it as a thinking partner, not an answer machine.

Committed
Paper. Still paper.

Undefeated. The sketchbook hasn't been disrupted by two years of AI image generation, better tablets, or anyone's hot takes. If anything, physical sketching became more valuable as a deliberate act of slowing down. I'm on Leuchtturm1917 A5 dotted. Send help.

Undefeated
02
The Making Layer Where the landscape changed most visibly, and where I made the most deliberate choices about what not to adopt.
Figma (for UI/layout work)

Full transition to Figma for anything UI-adjacent happened in 2025. The Variables system matured enough to actually support design system work without feeling like a workaround. The Dev Mode handoff improvements made client relationships noticeably smoother. It earned its rent.

Earned It
Adobe Illustrator, with genuine affection

I thought I'd move off Illustrator. I didn't. The vector engine, the type tools, the way it handles complex illustration, still unmatched for the work I do. I use it less for system design and more for the craft work: custom type, illustration, mark-making. It became a specialist tool rather than a generalist one, which suits it.

Specialist
Procreate, the upgrade story

Still my most-used app by raw hours. What changed: Procreate Dreams expanded my motion capabilities for simple animation and asset presentation. Clients now get living mockups of illustrated work instead of static exports. The iPad Pro with M4 chip makes this a genuinely professional setup, not a "also I draw on my tablet" footnote.

Most Used
AI Image Generation, named this time: Midjourney + Adobe Firefly

In 2024 I was coy. In 2025–26, I'll just say it: Midjourney V6/V7 for conceptual exploration and mood work; Firefly for anything that needs to stay commercially safe and integrate with the Adobe stack. I use both as inputs, not outputs. A client has never received an AI-generated image as a deliverable. They have received concepts shaped by AI references that I then executed. That distinction matters to me and I'm sticking to it.

Named
[ One new tool you actually committed to ]

There was at least one tool you adopted in 2025 that earned a permanent place. Name it here with specifics, what it replaced, why it stuck. That specificity is what separates a real toolkit post from a listicle.

Your Call

"The best toolkit is also the one you've stopped thinking about. The tools that make this list aren't the ones I'm excited about. They're the ones that became invisible."

Personal note, 2026
03
The Refining Layer The detail layer. Where good becomes great, or doesn't.
Fonts: Fontbase + a tighter personal library

I reduced my active font library by about 60% in 2025. Fewer fonts, deeper knowledge of each. The paradox of choice is real in typography. Fontbase still manages the collection; the collection itself is more curated. I buy fewer fonts and use the ones I have more fully.

Curated
Color: Coolors + Huemint

Coolors for quick palette generation and client communication. Huemint, the AI-powered palette tool, for when I'm trying to find combinations I wouldn't reach for naturally. Neither replaces eye and instinct. Both accelerate the search.

Keeper
Design Tokens / System Work: Figma Variables

After years of jury-rigged systems, Figma Variables genuinely changed how I manage brand systems for repeat clients. Color tokens, type scales, spacing, all living in one source of truth that updates downstream. The discipline of maintaining it is still the hard part. The tool finally makes it achievable.

Game-changer
Spline (3D, cautiously)

Added Spline in late 2025 for lightweight 3D elements in web and motion contexts. Not a 3D artist. Not trying to be. But the ability to produce clean, controllable 3D assets without Cinema 4D or Blender's learning curve opened up a category of work that was previously out of scope.

Added
04
The Output Layer Getting work across the finish line and into the world.
Figma Handoff (still the standard)

Nothing changed here except that it got better. Developers I work with now have fewer questions. That's the metric.

Still Standard
Frame.io

For any project with motion, animation, or video, non-negotiable. The time-coded comment thread killed a full genre of confusing email. Adobe's deeper integration with Premiere and After Effects in the 2025–26 cycle made this tighter for end-to-end motion work.

Non-Negotiable
Linear (for project management, yes, really)

Switched from Notion project tracking to Linear in 2025. It was built for engineering teams and the discipline that brings, ticket states, cycles, priorities, turned out to be exactly what my studio needed. I don't use half the features. The half I use are excellent.

Switched
Dropbox → iCloud + Backblaze

Finally simplified cloud storage. iCloud for active project files (Apple ecosystem is just the reality of my setup); Backblaze for deep archival backup at a price that doesn't require a business case. Two layers. Redundant. Boring. Fine.

Simplified

What I Tried and Let Go

Not every tool earns a place. Some exist to be admired. Some just didn't fit how I actually work.

Arc Browser

Beautiful browser. I wanted to love it. My muscle memory for Chrome is apparently load-bearing. Still installed. Rarely opened.

Hot AI design tool, Q2 2025

Impressive demo. Zero integration into actual project work. Some tools are made to be written about, not used.

Webflow for client deliverables

Spent time learning it. Good tool. Not the right fit for my client mix. Filed under "useful to understand, not useful to maintain."

Running two iPads

Did this for about six weeks. Felt like a bit from a tech satire sketch. Back to one.

Fewer tools. More fluency.
Same conclusion, two years later.

When a tool still requires a decision to open it, it hasn't earned its place yet. The ones that made this list are invisible in the best way, I reach for them without thinking, and the work is better for it.

What made your list this year? I'm genuinely curious.